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- From: christer.bjarnemo@mailbox.swipnet.se (Christer Bjarnemo)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 8 Apr 1996 12:09:09 GMT
- Organization: -
- Message-ID: <582.6671T1389T166@mailbox.swipnet.se>
- References: <4k777m$4gr@sunsystem5.informatik.tu-muenchen.de>
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- On 07-Apr-96 02:53:58, Juergen "Rally" Fischer wrote:
-
- >It's almost all in C. A good port includes the various routines
- >available. Many freaks would help if you port doom. A ideal
- >port will do c2p+copy to vram at 4.4 mb/sec even on 020-14
- >(and it'd support gfx-cards!).
- >chunky 4ever :)
-
- The Wolfenstein-(sucking)-3D sources are available for the public at IDSOFT's
- site (i guess it's ftp.idsoftware.com).
-
- So why not give it a try to prove your point! :-)
-
- ..Christer.Bjarnemo@mailbox.swipnet.se
- --
- Beta-Tester for the RASTER Software group - Current Project: BUBBLE BOBBLE
- --
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